Conquer Athletics Sports Ministry
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Conquer Flag Football League

CFFL 7v7 Rulesheet

The purpose of our league is simple: have fun playing a sport we all love and build one another up through the Gospel of Jesus. We compete, and we compete hard, but at the end of the day we are all brothers who care for one another. It’s all about enjoying the game and enjoying the crew we’re with. Together we… Inspire.Unleash.Conquer. LET’S GO!


 

 

Basic Gameplay & Field

  • Teams: 5 players on the field per team from a 12-player roster. 
  • Field Size: 70 yards long by 25 yards wide, including 10-yard end zones. 
  • Game Length: Two 20-minute halves, with a running clock until the two-minute warning of each half. 
  • Starting Play: Games begin at the team's own 5-yard line. 
  • Downs: A team gets four downs (plays) to reach midfield. 
  • First Down: If the offense crosses midfield, they get a new set of four downs to score a touchdown. 
  • Turnovers: If a team fails to reach midfield or the end zone within their downs, the opposing team takes possession at their own 5-yard line. 

Rules & Fouls

  • No Contact: Tackling, blocking, and screening are prohibited. 
  • Flag Removal: A player is "down" when one or both of their flags are pulled. 
  • No-Run Zone: A 5-yard area before each end zone where the offense cannot run the ball. 
  • Blitzing: Defenses can send one blitzer who must start at least 7 yards behind the line of scrimmage. 

Scoring

  • Touchdown: 6 points. 
  • Extra Point Try: After a touchdown, the offense has one play from the 5-yard line for one point or from the 10-yard line for two points.

 Additional CFFL Rules

  • North/south handoffs not allowed but pitches and handoffs to east/west runners are permitted.
  • Forward passes are allowed after a handoff or lateral behind the line of scrimmage. The quarterback cannot catch a forward pass unless it is completed beyond the line of scrimmage.
  • If a player loses his flags without being pulled off by a defender or before he catches the ball, he becomes “one-hand touch”.
  • Ball will be spotted at the position of the BALL when flags are pulled or player is down by contact.
  • Receivers must have 1 foot in-bounds for legal catch.
  • No flag-guarding or stiff-arms and absolutely no lowering of the shoulder. Player is considered “down” at point of violation. Repeat violators of lowering of the shoulder will be penalized (loss of down).
  • Diving to advance the ball is allowed, but player cannot dive into other players (see lowering of the shoulder)
  • Most penalties will not award yardage but rather a free play or loss of down
  • Ball will generally go into play at the spot of the foul or the previous spot
  • Interceptions can be advanced for yardage or points.
  • Fumbles beyond the line of scrimmage are dead at the point of fumble; no change of possession.
  • Defense cannot “strip” the ball away from ball carrier.
  • A fumbled/dropped/bobbled ball that is caught before it touches the ground is live, and can be advanced.
  • Initial bump-n-run on line of scrimmage only. (again, contact limited to basketball-level contact)

Overtime: NCAA style.

  • Each team will take possession at the 25 yard line and will have 4 plays to score.
  • If teams are still tied after 3 series, the game will end in a tie.

More important rules

  • Zero tolerance for any unsportsmanlike conduct, including foul language, verbal abuse and rough play.
  • Offending players and teams will be penalized - 10 yard penalty
  • If a player’s behavior is deemed to be “out of line with the intention and purpose of this league” that player may be asked to leave the game and could face suspension from league play. League facilitator and team captains will meet to determine best course of action

want to see it in action?

Jump over to the Highlight page to see League highlights from years past!

highlights

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