The purpose of our league is simple: have fun playing a sport we all love and build one another up through the Gospel of Jesus. We compete, and we compete hard, but at the end of the day we are all brothers who care for one another. It’s all about enjoying the game and enjoying the crew we’re with. Together we… Inspire.Unleash.Conquer. LET’S GO!
Basic Gameplay
- 7-on-7, twelve person roster
- 40-minute game played over two 20-minute halves
- Running clock except for the final two minutes of the second half
- Field divided into four 25-yard boxes, and first downs are awarded each time the offense reaches the next box
- No blocking, kicking, or fumbles
- Only one lateral allowed per play (except for throw offs and punt returns, if applicable)
- UPDATE: For the 2021 Tournament, teams will take possession at their own 25 yard line, or at the point of turnover (No Throw-offs). The 4th down "Gamble Rule" will be used in place of punts.
After the Snap
- Go-clock: Once the ball is snapped, the defense must wait two seconds to rush, and the quarterback will have a total of five seconds to release the ball or cross the line of scrimmage (QB must be in throwing motion at the 5-count to be good)
- The quarterback cannot run unless rushed
- Rushers can line up at the line of scrimmage, but cannot pass the line of scrimmage until the 2 second count.
- The defense can blitz once every 4 down series without waiting two seconds
- All players are eligible downfield except for the center
- North/south handoffs not allowed but pitches and handoffs to east/west runners are permitted. Handoffs cancel the QB Go-clock, but the defense can immediately rush across the line of scrimmage.
- Forward passes are allowed after a handoff or lateral behind the line of scrimmage. The quarterback cannot catch a forward pass unless it is completed beyond the line of scrimmage.
- If a player loses his flags without being pulled off by a defender or before he catches the ball, he becomes “one-hand touch”.
- Ball will be spotted at the position of the BALL when flags are pulled or player is down by contact.
- Receivers must have 1 foot in-bounds for legal catch.
- No flag-guarding or stiff-arms and absolutely no lowering of the shoulder. Player is considered “down” at point of violation. Repeat violators of lowering of the shoulder will be penalized (loss of down).
- Diving to advance the ball is allowed, but player cannot dive into other players (see lowering of the shoulder)
- 6pts per TD under 50 yards, 7pts for TDs over 50 yards
- Teams will have distance-based options to convert PATs of 1, 2 or 3 points
- Most penalties will not award yardage but rather a free play or loss of down
- Ball will generally go into play at the spot of the foul or the previous spot
- Interceptions can be advanced for yardage or points.
- Fumbles beyond the line of scrimmage are dead at the point of fumble; no change of possession.
- Defense cannot “strip” the ball away from ball carrier.
- A fumbled/dropped/bobbled ball that is caught before it touches the ground is live, and can be advanced.
- Initial bump-n-run on line of scrimmage only. (again, contact limited to basketball-level contact)
- Overtime: NCAA style.
- Each team will take possession at the 25 yard line and will have 4 plays to score.
- If teams are still tied after 3 series, the game will end in a tie.
More important rules
- Zero tolerance for any unsportsmanlike conduct, including foul language, verbal abuse and rough play.
- Offending players and teams will be penalized - 10 yard penalty
- If a player’s behavior is deemed to be “out of line with the intention and purpose of this league” that player may be asked to leave the game and could face suspension from league play. League facilitator and team captains will meet to determine best course of action